A rogue-like shooter with an arcade feel. Enter rooms and defeat waves of enemies to earn gems which can be spent at the end of the stage to purchase randomly generated items.

WASD to move

←↑ → ↓ to shoot

SPACE to dash in a direction

SHIFT to use the active items.

G grants gems (cheating/debugging)

H grants "Lightning Bolts" (cheating/debugging) (my favorite item)

V ITEM LIST V

-----COMMON ITEMS (White)-----

Turkey Leg: Grants 2 hearts. (Dying is disabled)

Boots of Agility: Move faster.

Bottomless Quiver: Shoot faster.

Dealer's Palm: Shoot an additional projectile.

Magic Mushroom: Deal more damage.

Scout's Plume: Projectiles fly faster. (does not effect distance)

Gutting Knife: Projectiles pierce +1 additional target.

Iron Link: Projectiles search for +1 new target after hitting a target.

Maintainence Kit: Increases projectile lifetime. (which DOES  affect distance)

Spring Loaded: Increases knockback.

Travel Rations: For 3 rounds, recover 1 Heart. (dying is disabled)

-----RARE ITEMS (Green)-----

Serum X: Chance to shoot a vial which explodes on contact/end of projectile life which lasts a specified amount of time dealing damage to enemies in the area.

Raider's Choice: Your projectiles have a chance to BURN enemies hit.

Bountiful Box: Drops 2 common items (not implimented)

Lightning Bolts: Your projectiles have a chance to SHOCK enemies hit. Enemies that die or get 3 stacks of SHOCK to lose all stacks and release a lightning bolt a moment after, dealing damage based on the number of stacks they accumulated.

Endless Hunger: Killing enemies grants stacks of HUNGER. getting 100 stacks consumes all stacks to grant an extra heart. (dying is disabled)

-----LEGENDARY ITEMS (Gold)-----

Inn's Ale: Your projectiles have a chance to fork into shrapnel after breaking.

Relevancy: Your projectiles loop around the screen when reaching the end and are granted a lot of projectile life. (similar to maintenance kit)

Soul Resonator: Getting a kill has a chance to instantly activate your item regardless of cooldown. (not implimented)

Pin Cushion: Projectiles remain inside enemies when hit, releasing all of them when they die which fly out in random directions.

Cursed Candle: You are immune to debuffs. (debuffs are not implimented)

-----ACTIVE ITEMS (red)-----

Ice Rod: Shoot a frozen projectile that has innate pierce and cannot fork, shoot multiple times, but keeps enemies in place for a short time.

Solar Flare: Release a slow traveling wave which BURNS enemies hit and leaves a trail of fire which deals damage to enemies standing on it.

Lucky Duck: Randomly gives you gems, large gems, or hearts.

Gravity's Gauntlet: Instantly pulls all projectiles back to you, with infinite duration and despawn when reaching you.

Jaws of Steel: Place down a bear trap beneath you, instantly killing common enemies and severely slowing tougher ones.

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